I even felt like I had to make sure with Kusakihara that something like that would be okay, but anytime I did, he’d always tell me it was fine. Yokota: The Derdriu map even has parasols in it, making it kind of stylish. At least… that’s some of the lesser known lore. (Laughs) It’s a country that was established after separating from Faerghus, and actively incorporates the style of the Adrestian Empire’s nobles whom they admire. And we envisioned the Leicester nobles inherited the styles of the culturally distinguished Adrestians and Faerghians, so they’re quite showy and gaudy. We also integrated the idea that Faerghus had changed over time to a more Northern European style, like the Frankish Empire. Faerghus has a more northern feel, with ancient Faerghus being modeled somewhat after old Gaul. The Adrestian Empire was modeled after Italy, but the locations are named after German-speaking areas. Kusakihara: We expanded on the idea while conceptualizing three countries that exist independently. Tell us how you came up with the origins and the image for each of Fódlan’s three countries. They really show off the unique character of Fódlan. Speaking of which, the director of Code Name: S.T.E.A.M., Paul Patrashcu, created all of the illustrations singlehandedly. Kusakihara: Yeah, the development staff really pulled it off at the 11 th hour. Only near the end of development did we discuss having them become animated. Yokota: Originally, the paintings were just still images. We wanted to give sort of a similar impression like we did with Fire Emblem: Echoes when hearing Alm and Celica’s monologue upon entering a dungeon. Kusakihara: We wanted players to appreciate the surroundings, the flavor, the seasons – it was important to have them understand those aspects of Fódlan as early in the game as possible. In their world, they live in a society where magic has progressed instead of science, so they utilize it in manners like that. I think it makes sense that they’d need to use magic in the greenhouse since the monastery is set atop the mountains and it’d be cold there. There were a lot of things we took into consideration for example, magic can be used to yield crops in the greenhouse, right? So we figured they could make things like ice cream because they have ice magic, too. Things like the climate and culture all differ between the regions of Faerghus, Leicester and Adrestia, so we added in aspects like the kinds of lives the nobles and commoners live, the kinds of ingredients they can get their hands on-we even considered the flavors each individual character would like in the world-building of Fódlan. We particularly wanted the ingredients and styles of cooking to have a sense of reality to them in the established world, so we considered the kinds of vegetables, fish, and whatnot that they’d cultivate. Generally speaking, we modeled the food after the Age of Discovery* then made some special arrangements that you’ll only find in a fantastical setting. Kusakihara: The development staff really put a lot of thought behind it. What was your thought process when creating the various cuisines on the cafeteria menu?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |